And so ends another year for Roariron, the madhouse of twisting corridors and unusual designs. The demons of the pit have been vanquished, bedrooms have been provided for the people, and newcomers are no longer sacrificed in a religious cleansing.
I added the barracks, archery range, Demonhammer, and catapult firing range, as well as putting beds into a few rooms and placing that lovely little tomb North of the barracks. I also over-flooded the farms, but that's okay since they won't be needed for another few years or so.
Good luck, newcomer.
Also labeled the Hall of Death, this room contains a grand total of 5 levers.
The northern microcline lever is linked to the bridge right below it, the granite lever on the left in the middle pair is linked to another bridge, also right next to it. The microcline lever on the middle right doesn't seem to do anything, and at the bottom, the granite lever on the right controls the two orthoclase bridges, while the basalt lever to it left also appears to do nothing. - Devath
There are 2 comments for this map series, last post 2008-05-13
Roariron
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-04/kagus-Roariron-region77-1055-1.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Devath - 2008-04-28 to 1055 Early Spring
Okay, I've done approximately fourteen levers, and two were already explained before I decided to undergo this endeavor. As for any more levers... Well, it's up to the rest of the team to explain. I've done my part, and my turn hasn't even come yet! O.O
Submitted by: Jamini - 2008-05-13 to 1056 Early Spring
Yes, that lever opens the magma floodgate.