Progress continues. My massive excavations have attracted quite a few more immigrants than I had wanted (at 58 at the time of this shot), but food production is keeping up...barely.
This is the beginning of my noble villa, where I'm going to make a free-standing structure for each brat...I mean noble. The initial design is sort of uninspired because I was tired at the time of creation. I plan to give each townhouse its own style as nobles continue to show up. - BridgeBurner
There are 4 comments for this map series, last post 2007-07-21
Ikudbesmar "Reignpulley"
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local_map-1-1054-17442.fdf-map
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Submitted by: Markavian - 2007-07-20 to 1056
The medinas looks great, and I like the wide funnelled entrance. I'm not sure about the diagonally spaced walls on the south offices - I'm sure you can see/fire through those gaps.
Submitted by: BridgeBurner - 2007-07-21 to 1056
I'm definitely not happy with the way some of the noble villas turned out. I agree that the diagonal tiles look awful, though I'm not so much worried about any nasties down that way.
Submitted by: Markavian - 2007-07-21 to 1056
BridgeBurner, why not patch the offices up with windows? When you put them in, they tweak the wall pattern. I think it could look much cooler then.
Submitted by: BridgeBurner - 2007-07-21 to 1056
Ooo....great idea! I was actually wondering what the hell I was going to do with my magma glassworks. Satisfying picky fey moods just didn't seem like enough.