Progress continues. My massive excavations have attracted quite a few more immigrants than I had wanted (at 58 at the time of this shot), but food production is keeping up...barely.
The upper squares are the storage areas for armor and weapons. The fortified area below the doors is just my silly idea of a "security entrance". While I was going to make an identical barracks between the chasm and the magma, this barracks seems too big to cause constant sparring, so leveling up my military is tough. - BridgeBurner
There are 4 comments for this map series, last post 2007-07-21
Ikudbesmar "Reignpulley"
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You can download the compressed map file:
local_map-1-1054-17442.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2007-07-20 to 1056
The medinas looks great, and I like the wide funnelled entrance. I'm not sure about the diagonally spaced walls on the south offices - I'm sure you can see/fire through those gaps.
Submitted by: BridgeBurner - 2007-07-21 to 1056
I'm definitely not happy with the way some of the noble villas turned out. I agree that the diagonal tiles look awful, though I'm not so much worried about any nasties down that way.
Submitted by: Markavian - 2007-07-21 to 1056
BridgeBurner, why not patch the offices up with windows? When you put them in, they tweak the wall pattern. I think it could look much cooler then.
Submitted by: BridgeBurner - 2007-07-21 to 1056
Ooo....great idea! I was actually wondering what the hell I was going to do with my magma glassworks. Satisfying picky fey moods just didn't seem like enough.