PantherPulleys - 1058 by UncleJam

Map Description:

The dwarf traders decided to come again in the autumn, so some immigration saves the fort. The last seige turned out really bad. I thought turning off the lava river would make the north groups cross the thick part of it and try to enter the front gate. I forgot once there was no lava in the channel they'd try to come in that way, and that also the dwarfs would path out that way as well. A lot of things died from the lava, goblins, dwarfs, dogs. The pop was down to about 115 but the near max immigration pushed this back up to 148, some nobles and married couples helped with this.

Point of Interest: The Hall of Heroes

I decided to start burying the dwarfs in coffins. There will be an engraving for each dwarf interred there. Heroes is sort of ironic. Only 5-6 dwarfs have died due to enemy action, and only one of those was doing anything heroic. The rest died in magma, drownings, thirst, or other hideously stupid ways. Since you have to bury every dwarf the died at your fortress ever, I'm only half way done with past deaths. I think it's around 50. - UncleJam

There are 13 comments for this map series, last post 2007-10-19

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Submitted by: UncleJam - 2007-06-25 to 1056

Year Uncle Jam xD how do I fix this?

Submitted by: Slartibartfast - 2007-06-26 to 1056

I thought tower caps couldn't grow on smoothed floors

Submitted by: Markavian - 2007-06-26 to 1056

UncleJam, what year should it be? I can update it. User system coming soon - you'll be able to sign up and edit your own maps.

Submitted by: Markavian - 2007-06-26 to 1056

Slartibartfast, tower caps can't grow on smoothed floors, but the tile probably wasn't smoothed before the towercap began to grow.

Submitted by: UncleJam - 2007-06-27 to 1056

It's supposed to be 1056. I thought TowerCaps could only grow on one side of the river. Seems I was wrong. I've doored off most of the problem flood areas to reduce this now. Thanks Markavian

Submitted by: 4bh0r53n - 2007-06-27 to 1053

With you ore problem, if you extend your northenmost tunnel you will hit iron

Submitted by: Markavian - 2007-06-30 to 1058

I so have to get myself some ballistas, I'm stuck with catapults at the moment.

Submitted by: UncleJam - 2007-06-30 to 1058

Yeah, the ballistas rock, never used catapults before. The arrows fly until off map no matter what organic they hit. A word of warning: The first shot was incredibly lucky apparently, I fired off 30 more and only killed 2 more goblins. The arrows enjoy veering off course.

Submitted by: Markavian - 2007-07-02 to 1059

Do you have... plate mail armour for all of your military dwarves? A clear glass dome in honour of some legendary dwarf? Rubies and precious gems engraved on each of your weapons?

No? Then there is still work to be done!

Submitted by: Fedor - 2007-10-18 to 1056

Sorry to be sarcastic, but did you every think to either chop down the tree or dig a hole through a wall? One would think that dwarven lives would matter a little more than this...

Submitted by: Savok - 2007-10-18 to 1056

Probably, the dwarf went in there while he was not watching, the tower-cap grew while he was not watching, and the dwarf died while he was not watching.

Submitted by: vaevictus - 2007-10-18 to 1056

Tower caps can grow to "the tree line" ... which the wiki says is 110 units from the cliff face.

Submitted by: UncleJam - 2007-10-19 to 1056

Yeah, its hard to notice as you scroll back and forth trying to keep most of your hundred plus dwarfs happy. The only reason I noticed this was from the red background 'death' tile. I ended up fixing all the flooding problems in the dorms later on.

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