Rithmesir-the_adequate_library - 251 Early Spring by mounf

Map Description:

A comunity/story fort aiming to build a library and fort across all 3 cavern levels. I've not explored the library mechanics before.

Point of Interest: Cavern 1

The entrance to cavern layer one - securing this cavern and starting the library tower is my goal for the second year of the fort - mounf

There are 1 comments for this map series, last post 2020-04-19

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Comments

Submitted by: Fleeting Frames - 2020-04-19 to 255 Early Spring

A side view POI might be appropriate. 34z library tower...It's a grand plan, but I imagine all the channeling leads to fps loss without retire-unretire (which would throw about books).

In visualizers, 1z rooms feel cramped, and 2z feel like normal - but then, when *you* make a fortress, you want to aim above normal. Good work!

As a side note, the animal trap could be built, or perhaps placed in minecart on weight-sensitive pressure plate.

That spinning rampway is pretty neat to look at going down.

An issue I have with libraries in vanilla raws though is that each bookcase holds 100 books. Given that each discovery is years-long effort, a mammoth library with all the learned knowledge of the world, containing four hundred books....can fit in four tiles.

Thankfully, one is able to mod their size, or even smaller varieties. Though a single-book "pulpit" bookcase greatly resembles a pedastal.

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You can download the compressed map file: 2020-03/mounf-Bellsshower-A_library-251-110.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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