Desert-City of Glades - 1396 Early Spring by Fleeting Frames

Map Description:

Last year's snapshot was with biolinum tileset, this one is with modified Dragonmaster's (in-progress) tileset, with modified twbt multilevel 3 - thanks to the fixing of mapshot command. This might be first map on archive that shows off TWBTset multilevel (3).

However, whether becuse of that or because I went from 14x14 to 16x16, there is an odd line on the right. Dunno why.

Point of Interest: Temporary hand-powered minecart magmagenerator

( 1396 Early Spring → 1396 Late Winter )

By using 3 iron minecarts - 1 to keep floating, 1 to fully fill from 1 out of 7/7 magma, and 1 to push it off float to supply - I can generate here 1 unit of magma per cycle starting from initial 1 full tile; call it 6 dwarven jobs per cycle, two cycles to fill 1 plat cart, six plats to get ready.

Whenever I need to fill plat carts, I just place them also on the grate. The remaining 6/7 magma will also fill one.

I also discovered the wall to the west of grate is necessary. Not always, but sometimes if the pusher cart gets pushed too many times.

Thanks to this, magma sea is still unrevealed. - Fleeting Frames

There are 2 comments for this map series, last post 2019-10-29

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Comments

Submitted by: Salmeuk - 2019-10-10 to 1396 Early Spring

How very interesting! I remember attempting this sort of thing back when I used TWBT, for I found multilevel display to be VERY pleasing to view. . however I ran into some issue I can't remember and quickly gave up.

Your forts are always so precisely created - it's unlike any other style of building I've seen. Well done!

Submitted by: Fleeting Frames - 2019-10-29 to 1396 Early Spring

Thanks! Though I may have overcomplicated the precision, here. I've been somewhat inspired by forts like Smallabbey or keupo's Slingcontrols or Dancingglove.

(Though to creator's eye, it still looks chaotic in large parts to me - other things like the bedrooms and corpses languishing in the sun as I focus on a particular shade of red.)

mapshot was broken for a while, so the only way to do this previously was to manually screenshot and stitch together. Not easy, that. Also, in default twbt distribution, you need to rename mapshot output files to order them for map compressor like twbt would do it, and then ignore its warning on unique tiles.

Viewer Controls

g

SHIFT + Key doubles keyboard scroll rate.

Problems?

Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: 2019-07/fleetingframes-G-region730Regionmanipulated1395Spring-1396-59.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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