Last year's snapshot was with biolinum tileset, this one is with modified Dragonmaster's (in-progress) tileset, with modified twbt multilevel 3 - thanks to the fixing of mapshot command. This might be first map on archive that shows off TWBTset multilevel (3).
However, whether becuse of that or because I went from 14x14 to 16x16, there is an odd line on the right. Dunno why.
( 1396 Early Spring → 1396 Early Summer )
Building a minecart magmagenerator is not, in principle, hard.
Over a magnitude of more colours available for building should, in principle, grant greater freedom.
Tearing down and putting in new walls when it is full and generating magma however is pretty difficult.
And getting vast majority of stones in the world in quantities sufficient for construction does place a delay.
Still, this z-level of generator has all colours ready to go. Others still need some more resources, though.
As for the blue stripes (chasm tile) under buildings floating in air, that seems like a weird result caused by combination of multilevel and building transparency - I don't normally see it, for I play without. - Fleeting Frames
There are 2 comments for this map series, last post 2019-10-29
Desert-City of Glades
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2019-07/fleetingframes-G-region730Regionmanipulated1395Spring-1396-59.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Salmeuk - 2019-10-10 to 1396 Early Spring
How very interesting! I remember attempting this sort of thing back when I used TWBT, for I found multilevel display to be VERY pleasing to view. . however I ran into some issue I can't remember and quickly gave up.
Your forts are always so precisely created - it's unlike any other style of building I've seen. Well done!
Submitted by: Fleeting Frames - 2019-10-29 to 1396 Early Spring
Thanks! Though I may have overcomplicated the precision, here. I've been somewhat inspired by forts like Smallabbey or keupo's Slingcontrols or Dancingglove.
(Though to creator's eye, it still looks chaotic in large parts to me - other things like the bedrooms and corpses languishing in the sun as I focus on a particular shade of red.)
mapshot was broken for a while, so the only way to do this previously was to manually screenshot and stitch together. Not easy, that. Also, in default twbt distribution, you need to rename mapshot output files to order them for map compressor like twbt would do it, and then ignore its warning on unique tiles.