Here be division by zero.
We made for the silver cube on the eastern end of the courtyard.
Inside was another cube, made of lead.
We found a level, and pulled it. Right away, our macedwarf outstretched a hand to bar the passage. "It is littered with traps. Watch your step."
"What is the point of this?" I said. "This doesn't make much sense."
He stepped forward, carefully working around the various plates and gears laid out in the floor. Meanwhile, we searched the other floors of the structure. It turned out to be a classical drop bit: lever-activated hatches, cage slots, and platforms linked to retractable machinery.
"That's peculiar." said the macedwarf. "They didn't design this chamber to kill their prisoners quickly."
"What makes you say that?" I asked.
"The traps... they each contain one, and only one whip." - Shurikane
There are 2 comments for this map series, last post 2016-09-20
Project Superbowl II - Part 1
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2016-09/shurikane-Growlwork-region2-00586-10-01-615-4229.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Fleeting Frames - 2016-09-18 to 615 Mid Spring
Looking at the world's biggest rain collector, it is easy to be overwhelmed indeed.
So for now, I'll ask: Where did you store the lakes while smoothing their beds?
Submitted by: Salmeuk - 2016-09-20 to 615 Mid Spring
Yeah, this is pretty cool. That whippit is the stuff of nightmares. .