Here be division by zero.
We quickly walked by a disorganized mess - probably some ill-planned staging area meant for the trade depot. At least here, we were within recognizable civilization. The floor tiles depicted elements of our culture in ways that displayed flawless technique. The barrels let away this lingering smell of mixed alcohols, and a few others peppered the air with scent of roasts, of chopped quarry bush leaves, and of dwarven syrup.
Something did not sit quite right, however. The crowd ceaselessly changed. We tracked one fresh arrival to verify. He went to a barrel, chugged a drink, and walked away. He took a roast from another barrel, sat down at a table, and ate through it at a frightening speed. The moment he was done, he got up, and disappeared back into the stairway.
We saw dwarf, after dwarf, after dwarf, eating without tasting, slaved to their occupation, and never once slowing down to enjoy one another. No party, no gathering, no idle time.
Everyone worked, worked, worked.
And for what?
We approached the central window, and we peered. - Shurikane
There are 2 comments for this map series, last post 2016-09-20
Project Superbowl II - Part 1
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2016-09/shurikane-Growlwork-region2-00586-10-01-615-4229.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Fleeting Frames - 2016-09-18 to 615 Mid Spring
Looking at the world's biggest rain collector, it is easy to be overwhelmed indeed.
So for now, I'll ask: Where did you store the lakes while smoothing their beds?
Submitted by: Salmeuk - 2016-09-20 to 615 Mid Spring
Yeah, this is pretty cool. That whippit is the stuff of nightmares. .