The state of the succession fortress of Deathgame, of dwarves of The Faint Ring hailing from the Doors of evening, led for the third year by Fleeting Frames.
POIs maybe added later.
( 503 Early Spring → onwards )
Centered on tanner, from 0:00 to 12:00: Mill, screw press, still, fishery, magma&bridge dump, bone/wood crafting, leatherworks, refuse and bag piles, dyer and clothier.
On above level, butchery, kitchen, loom and varying food piles rest, with farming above those.
On level below, wood and leather is stored, with wood and ash workshops making use of them, with north holding wheelbarrowed corpse pile, poultsplosion cage and airlocks for animals and poultry.
Below those is where the magma kiln and glasswork rest and ash output and tallow are stored.
Each bed holds at least a professional in their craft, with most assigned to legendaries.
The fishery unfortunately seems unaccepting of fish from that small pool below, a pity :(
The kitchen minecart stores dwarven syrup barrels, for valuable cooking :)
The Cloth QSP between dyer and clother wasn't initially planned. However, I realized that with all the caravan-brought thread one can't rely on thread being directly given from workshops :|
The magma minecart dumper takes from double-linked refuse pile - idea is that anything that doesn't get butchered or isn't a craftable bone or something gets incinerated. It moves diagonally twice, so magma mist cannot leak ;)
....Well, that would be true if I had remembered to floor over those two downward ramps next to chute. Oops. - Fleeting Frames
There are 2 comments for this map series, last post 2016-09-11
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You can download the compressed map file: 2016-09/fleetingframes-Deathgame-Deathgame-503-2.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.