The state of the succession fortress of Deathgame, of dwarves of The Faint Ring hailing from the Doors of evening, led for the third year by Fleeting Frames.
POIs maybe added later.
( 503 Early Spring → onwards )
Here, our Legendary Carpenter/Bookkeeper Urist L is looking at the masterfully built and masterfully designed tunnel tube bridge he helped build, with attached artifact adamantine mechanisms "The Drenched Ruin". Together, they increase fortress wealth by over 46 million, thus controlling 90% of it's wealth - even with military squad bearing adamantine mail. - Fleeting Frames
There are 2 comments for this map series, last post 2016-09-11
Deathgame-Deathgame
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2016-09/fleetingframes-Deathgame-Deathgame-503-2.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Salmeuk - 2016-09-05 to 503 Early Spring
That dodge training is completely new to me, awesome
though it is too bad about the venom
Submitted by: Fleeting Frames - 2016-09-11 to 503 Early Spring
Yeah. Completed in summer (slow architects), it yields somewhere around 1k exp per day per dwarf (being very consistent). It takes longer to max out all five (Agility, Endurance, Toughness, Spatial Sense, Kinesthetic Sense), though. Many dwarfves have 4400-4900 caps.
Additional time is incurred to get all the military to station inside 1 room (sleep/eat/pray/etc.). There's also some fiddling with minecarts when they won't move to pick few of them up; this is generally solved by mass-forbidding them, letting them give a job cancellation, then reclaiming.
This implementation is decent for stat training citizens of preexisting fortress. It's technically child, sleeping citizen and pet-safe, but multiple people in one box gives only ~15% exp and 0,5% in armor user/something else iirc. In a new fortress, might want to make it the only way in instead though.