Deathgame-Deathgame - 503 Early Spring by Fleeting Frames

Map Description:

The state of the succession fortress of Deathgame, of dwarves of The Faint Ring hailing from the Doors of evening, led for the third year by Fleeting Frames.

POIs maybe added later.

Point of Interest: Deep magmacart loading

( 503 Early Spring → onwards )

Not the best handling, I must admit it! I initially planned for it to be powerless, using only track, but then I worried about magma flowing in pushing carts away and magma men swimming into my system. So, hole, and slap grate right after.

But I guess it was bit unnecessary, when magma rises through the grate. That said, the floodgate is necessary, since cart picking up the magma is vital to decrease friction to make it climb out.

And soon it became clear that the last WS ramp here will have the cart go east and not south.

So I installed a pressure plate and door so it goes to the EW ramp to the east, with EW EW ramps in pit.

But with a little more thinking, I could have realized that I could just make it cycle around here clockwise rather than counterclockwise. Oops. - Fleeting Frames

There are 2 comments for this map series, last post 2016-09-11

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Comments

Submitted by: Salmeuk - 2016-09-05 to 503 Early Spring

That dodge training is completely new to me, awesome

though it is too bad about the venom

Submitted by: Fleeting Frames - 2016-09-11 to 503 Early Spring

Yeah. Completed in summer (slow architects), it yields somewhere around 1k exp per day per dwarf (being very consistent). It takes longer to max out all five (Agility, Endurance, Toughness, Spatial Sense, Kinesthetic Sense), though. Many dwarfves have 4400-4900 caps.

Additional time is incurred to get all the military to station inside 1 room (sleep/eat/pray/etc.). There's also some fiddling with minecarts when they won't move to pick few of them up; this is generally solved by mass-forbidding them, letting them give a job cancellation, then reclaiming.

This implementation is decent for stat training citizens of preexisting fortress. It's technically child, sleeping citizen and pet-safe, but multiple people in one box gives only ~15% exp and 0,5% in armor user/something else iirc. In a new fortress, might want to make it the only way in instead though.

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