Snarledglazed - 136 Early Summer by Tharis

Map Description:

I think I've reached a stopping point, though I don't think it's the end quite yet.

Point of Interest: Tulon Covereddyes

Here is a notable dwarf. Former expedition leader and current bookkeeper, legendary miner and talented grower. His recordkeeping is proficient, though rusty.

He sustained an injury in the year 128, I think from a fight with a giant cave spider (or cave crocodile?) that cost him some of the use of his right hand, and scarred his lower body and leg. I suspect he's one of the most hardworking dwarves in the fort.

He was also false accused by a keystroke of one of the vampire murders, and did 200+ days of hard time, the only prisoner our fort has ever had. He spent most of the time cleaning and being bored.

Like the Duke, he is a faithful worshipper of Datan. He is sad that he has no family to spend time with. He'd also like to pick up a craft. Maybe I can make him apprentice bonecarver or set him up with a masonry gig for the next big build. At the very least, guy deserves his own suite. - Tharis

There are 11 comments for this map series, last post 2016-11-15

Add a Comment

Comments

Submitted by: Salmeuk - 2016-08-09 to 128 Early Summer

How do you dig your trash chutes? The only way I've done it is to manually channel out however many hundreds of levels it takes, which is tiring. I mostly settle for a trash compactor these days.

Submitted by: Salmeuk - 2016-08-09 to 128 Early Summer

also that's a really solid bedroom setup - nicely patterned but not ridiculously complicated to designate (or so I think).

Submitted by: Tharis - 2016-08-10 to 128 Early Summer

I dig them the tedious way, channeling straight down with an adjoining access stair.

It's tedious, but there's something I find satisfying about it, especially knowing that every time I press "D" something is going to get incinerated.

The bedroom fractal is something I picked up from the wiki on bedroom design, aside from the mayoral quarters, which *happened* to fit very nicely in it. Setting a lower pop cap makes it more manageable as well, I always end up digging more than I need now, which is a nice problem.

Doing too many of those at once can give you wrist strain, but it is an easily repeated pattern, kind of like typing the same word over and over and over again. And being fractal, you could keep digging until you reach the edge of the map.

Submitted by: Salmeuk - 2016-08-20 to 136 Early Summer

Your temple tower is a really nice, compact design.

And yeah, doesn't it feel nice to clean everything up? Often I take a look at the random shit strewn around my old forts and shudder.

also your "body of water" pun made me chuckle

Submitted by: Tharis - 2016-08-20 to 136 Early Summer

It is a good feeling. The poem was a vague reference to a bit of doggerel in one of the Dune books, "here lies a toppled god..." I rather liked it.

The other thing this place needs is better perimeter defense. As it is I end up having every battle on my doorstep or on the hill directly above the entrance, and these are not the best locations to be defending from. We need more control over the surface.

Maybe even a ballista tower...that could be cool.

I was kind of proud of the temple. It gives me an excuse to think about building materials in odd ways.

Submitted by: Salmeuk - 2016-08-20 to 136 Early Summer

Gotta say, on second glance that is a LOT of vomit. Like, everywhere. . . I thought your tavern was made of olivine haha.

Submitted by: Tharis - 2016-08-21 to 136 Early Summer

Clearly, they didn't get outside enough.

And since now any dwarf can do construction, this means a lot of cave-adapted indoor dwarves run out *only* to do construction work.

I think in the future, if I feel like the micromanagement, I might try to create a particular cohort of construction dwarves and make sure that they spend as much of their life outdoors as possible.

Submitted by: Salmeuk - 2016-08-27 to 138 Mid Winter

that is an impressive number of broken bolts haha

Submitted by: Tharis - 2016-08-29 to 138 Mid Winter

Yeah, kind of wish there was a way to clean up the mess. I think the fact that you can't do a thing to get rid of the things was one of my first mild irritations with this game.

Still a fun fort. I'll update again after certain projects are completed.

Submitted by: Salmeuk - 2016-09-03 to 141 Late Summer

are you seriously telling me almost all your visitors have decided to congregate inside a fouled, bloodied pond?

that was unexpected. . lol

also I've never considered locating a ballista tower outside the gates and shooting backwards. I might steal that design.

[Message edited on 2016/09/03 at 11:40 by Salmeuk]

Submitted by: Salmeuk - 2016-11-15 to 146 Early Spring

I've got to say, your tavern is disgusting. I'm sure it was beautiful at some point, but a foot-deep lake of puke and blood is anything but inviting.

You should soak it all up with those backpacks. . .

Viewer Controls

g

SHIFT + Key doubles keyboard scroll rate.

Problems?

Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: 2016-08/tharis-Snarledglazed-region1-136-12803.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

Login: