My first aesthetically-designed fortress.
Armok Vision and Stonesense screenshots can be found here
There's a bunch of adamantine left that's never going to be used. The endless hoard of wandering demons are left alone for FPS reasons, and the world lacks the new adventure mode reactions to make starting an elite mercenary group worthwhile.
The repeater controls the upright spikes that killed much of the first wave of demons. The roller is at lowest speed. The pump keeps (even building destroyer) fliers out.
The two drawbridges in the z-levels above are controlled by the levers on level 54, which didn't merit its own point of interest.
There are 1 comments for this map series, last post 2016-07-11
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