My first aesthetically-designed fortress.
Armok Vision and Stonesense screenshots can be found here
Located in the Grand Central Hall
The White Temple:
Thosbutisir "Drilledfrays" the gneiss coffer is here (obstructed by my legendary chef.) The lever (hidden by a legendary engraver) that controls the bridge in my "exotic" tavern is here. Underneath the temple is the memorial hall and crematory. Underneath that is the King's tomb. The northern area of the memorial hall is reserved for notable dead beasts (FB/titan/werebeasts.) The southern area is for fort residents. All slabs are quartzite (magma-safe) and accompanied by a quartzite statue depicting the circumstances of the death. The 7 graves in the bottom left are notably all caused by getting stuck in trees. (Never forget. Never forgive.) In the King's tomb are Migrurkafash "Oceansick" the green glass box and Matsterus "Benddriven" the malachite coffin.
Manager's Quarters:
West of the temple is the room of Zaneg Zanegimsal, manager and bookkeeper of the fort.
Sheriff's Quarters:
East of the temple is the room of Thad Giseplema, captain of the guard. He's human but has an intense hatred for nature. He originally joined the fort as a performer.
Armok Vision - Memorial Hall & Crematorium / Lower Crematorium
Stone Sense - Memorial Hall & Crematorium
- bumber
There are 1 comments for this map series, last post 2016-07-11
Motaval "Strangelove"
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Don't have Flash?
You can download the compressed map file:
2016-07/bumber-Strangelove.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Salmeuk - 2016-07-11 to 144 Mid Summer
I like this, especially that magma moat slightly below the surface, the grass looks awesome in contrast.
I see this is your first upload. I hope you share more in the future, you have an interesting style.
[Message edited on 2016/07/11 at 09:39 by Salmeuk]