My first aesthetically-designed fortress.
Armok Vision and Stonesense screenshots can be found here
The main area of the fort. This area is carved out of a marble layer. It became apparent in Armok Vision that the ceiling is too low.
The waterfall fills the well before draining off map. Due to the shallowness of the trough, the water ends up spilling around the base of the stairway until the trough fills and the water can be pressurized off map. The trough is paved with roads to prevent cavern trees from growing, which destroys floor grates and could block the drainage.
N - Hospital Wing
E - Library Wing
S - Temple Wing
W - Tavern Wing
Armok Vision (Here's a view of the depot ramp.)
Stonesense
- bumber
The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.
There should be many very obvious problems with the viewer; please check
the
Issues page to notify or comment on the most egregious problems to help
me prioritise. The most common will be Loading... with an error
in the browser developer tools console. e.g. RangeError: Offset is
outside the bounds of the DataView
. Feel free to
report a problem
with a link to the problematic map or point of interest.
Motaval "Strangelove"
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2016-07/bumber-Strangelove.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Salmeuk - 2016-07-11 to 144 Mid Summer
I like this, especially that magma moat slightly below the surface, the grass looks awesome in contrast.
I see this is your first upload. I hope you share more in the future, you have an interesting style.
[Message edited on 2016/07/11 at 09:39 by Salmeuk]