My first aesthetically-designed fortress.
Armok Vision and Stonesense screenshots can be found here
NW - Barracks and spare beds.
NE - Empty cages, butcherable animal stockpile, animal training. Nganiz Brandflickered the Wealth of Luxury the dragon in his pecan wood cage. (Never got a breeding pair.) Lever controls pit area below. Downstairs is the sentient creature stockpile surrounding a steel cage. In the animal trainer's quarters is Thedakodad "Clanfeast" the helmet snake bone cage, containing 3 giant cave spiders.
SW - Underground farms. Sweet pods, pig tails, plump helmets, rock nuts. Tholelot "Deepbuck" the raw adamantine quern. Lots of FB hair in the farmer's workshop. Left lever controls the central waterfall. Right lever controls a retracted bridge over the river intake (used in fixing a non-functional U-bend.)
SE - Butchery and tannery. Butchery often floods with rotten meat due to overproduction from caverns. Lever controls a non-functional magma moat refill. (My pressure plate accumulator kept destroying all the magma, so I resorted DFHack.)
- bumber
There are 1 comments for this map series, last post 2016-07-11
Motaval "Strangelove"
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2016-07/bumber-Strangelove.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Salmeuk - 2016-07-11 to 144 Mid Summer
I like this, especially that magma moat slightly below the surface, the grass looks awesome in contrast.
I see this is your first upload. I hope you share more in the future, you have an interesting style.
[Message edited on 2016/07/11 at 09:39 by Salmeuk]