Various areas have been excavated or walled off, and the fort has already attracted a caravan and then migrants. Gibbons, chimpanzees, mountain goats, and elephants have been spotted throughout the year. The climate seems to be warm enough to keep any water from freezing in the winter, yet not so hot that the ponds evaporate in summer. As a result, a waterfall garden has been chosen as a medium-term goal.
The entrance to the fort had been protected by first a layer of four cage traps, and right behind that a layer of a couple of stone fall traps. When the caravan arrived a cage trap fired on the liaison, introducing me to this infamous bug. While it seems dwarves can't release the trapped merchants manually, a level linked up to the cage let the liaison out. Unfortunately she was now insane, and left unhappy, stripping as she went.
( 1051 Late Winter → onwards )
The northern plot is for edible crops (currently plump helmets), the southern for product crops (currently dimple cups).
In the corner lies the still, conveniently located near the farms.
Stockpiles nearby hold seeds, brewable plants, and barrels. - Mister Six
There are 5 comments for this map series, last post 2008-03-24
Paddlecombines
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Submitted by: Markavian - 2008-02-16 to 1051 Early Spring
A charming location, clear boundaries between biomes, good luck!
Submitted by: Mister Six - 2008-02-17 to 1051 Late Winter
Yeah, I really enjoy terrain like this. The fractal-y path the cliff face takes makes it much more interesting than flat plains or rolling hills. And boy does this have a lot of cliff faces in terms of linear feet (dwarf-units?).
Submitted by: Ambivalence - 2008-03-03 to 1053 Early Winter
That is a lovely location indeed!
Submitted by: Markavian - 2008-03-22 to 1057 Early Spring
Looking good, lots of detail. What are you planning to make with the adamantium?
Submitted by: Mister Six - 2008-03-24 to 1057 Early Spring
Aside from a full kit for a future adventurer, I'm not really sure yet. My military doesn't really seem to need upgraded items, as they can take care of goblins pretty well, well enough to break sieges at least (although due to my lack of forward-thinking siege planning, it's a pain in the ass). I may do some stuff for them anyway, though; it seems the most obvious use.
A few random bits of furniture have occurred to me, such as a door for the treasury vault and a statue or two. Beyond that I'm open to suggestions.