This design is my preferred setup for trade depots. The paired bridges, that raise against one another (visible here in both raised and lowered positions) are immune to building destroyers from both directions. This prevents the setup from being fouled by both trolls and tantruming dwarves.
The depot lies in between the two sets of bridges, which are linked to two separate levers, just to the left of the inner bridges. In this way, the depot can be made accessible to the exterior of the fortress while preventing any actual access to the fort itself. When traders arrive, the bridges can be toggled, and the dwarves can freely access the depot, but there is still no direct access to the surface. - fidelcowstro
There are 5 comments for this map series, last post 2013-08-24
Syrupurns
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2013-08/fidelcowstro-Syrupurns-region1 - prime-107-35998.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Tom - 2013-08-21 to 104 Early Winter
Is that purple ampersand a demon that I spy down there?
Submitted by: fidelcowstro - 2013-08-21 to 104 Early Winter
It is indeed. That's Nagnod Mountainpulp the Granite Crystalline Iron, master of the Scoured Spider, the goblin civilization that has been laying siege to Syrupurns.
Submitted by: Tom - 2013-08-22 to 104 Early Winter
Wow. I saw one of those once but couldn't figure out what it was supposed to be. Exciting!
Submitted by: ZombiePoster - 2013-08-22 to 104 Early Winter
Ah, and now I've read how you got him there. Well done!
Submitted by: ajr_ - 2013-08-24 to 104 Early Winter
Nice. I like the magnetite hall