Syrupurns is my current fortress, which I am narrating as I go. At the moment, the narration is in the form of correspondence to the mountainhome, written by Reg Labormurder, the expedition leader and current mayor of Syrupurns.
The thread can be found here.
On the surface, Syrupurns appears as little more than a pair of holes dug into the sandy hillside, although sharp eyes may detect the line of cage traps that bisect the area. The pools of blood and vomit and the piles of trash that litter the map are much more indicative of the presence a dwarven fortress.
Normally, the only exterior structure is the trade depot, shown here occupied by the caravan from Urist Zalis, the Dagger of Wards. However, in an attempt to free up cages for the many traps, a few dozen have been placed outside, and are in the process of being linked to levers. If a siege or another caravan were to arrive, the levers could be pulled at an opportune moment, releasing the dwarven zombies and essentially dumping the undead problem onto someone else.
Inside the northern entrance is the trapped corridor. It is essentially in place to ensure that I can capture "interesting" enemies that arrive. The southern entrance leads to the finished good and furniture stockpiles, which are - at the moment - literally overflowing. - fidelcowstro
There are 5 comments for this map series, last post 2013-08-24
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