Another year has passed. We were besieged by goblins and trolls, attacked by forgotten beasts and minotaurs, pestered by ghosts and kobolds and struck dead by lady luck. A total of 90 dwarfs, including 25 children (forgot to set the childcap. . .), reside within Bentshield. We also have upwards of 50 war dogs, to support our eventual military.
2 new caverns were recently discovered, including one full of water that happens to stand partially in the way of the shaft. We have decided to continue onto the magma sea with half of the shaft, while the other half acts as a well.
Also discovered, much to our miners dismay, is the full depth to the magma sea - a whopping 173 z-levels, almost 100 deeper than the current deepest extent of the shaft. We will continue, but it may be a long time before the sea is breached.
Another artifact mug was created, along with an artifact mask celebrating the dwarven king, as well as a abstract pig bone shield. Three pigs were slaughtered in order to make that shield, as greedy as the possessed child was.
The towers continue to grow upwards, with the twin towers being structurally complete.
I plan on making this a hollow tower that stretches as tall as is feasible. - Salmeuk
There are 7 comments for this map series, last post 2013-08-08
Bentshield
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2013-08/salmeuk-Bentshield-region1-10-5053.fdf-map
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Submitted by: Tom - 2013-07-31 to 2 Early Spring
Nice use of terrain. I wonder how this will grow out.
Submitted by: Salmeuk - 2013-07-31 to 3 Early Spring
Thanks! I always find I enjoy designing a fortress around the terrain, which usually means a bunch of deleted fortresses when I realize the embark isn't as interesting as I had thought.
Terrain adds character to what might be a dry, clinical design.
Submitted by: Tom - 2013-08-01 to 3 Early Spring
Yes. Somehow I tend to always build on hillsides, and end up with a similar layout of projecting off the bottom of the hill and gradually terracing and walling off the uphill sections. It works and can look elegant, but I should work on a more interesting design.
Submitted by: ajr_ - 2013-08-02 to 4 Early Spring
Yeah the positioning is mind-boggling. The central pit is in my opinion dwarfish. It suddenly reminds me of "This Is Sparta!" Are you planning to use that quarry space to living space later, or do you prefer more compact fortresses?
[Message edited on 2013/08/02 at 10:34 by ajr_]
Submitted by: Salmeuk - 2013-08-04 to 5 Early Spring
Mmm, the quarry space is just quarry space. I do like compact fortresses, but I usually let the lay of the land guide my designs. I still have yet to give my dwarfs proper living quarters. I imagine that will come sometime this year. Luckily, my incomplete dining hall keeps them fairly happy.
Submitted by: Tom - 2013-08-06 to 6 Early Spring
Keep it up! This is interesting.
Submitted by: Salmeuk - 2013-08-08 to 6 Early Spring
yup, this fortress tantrum spiraled and died. I might reclaim it in the future, but I usually hate cleaning up the massive amounts of trash scattered all over the place so probably not.
I started a new fortress, which has equally interesting if not better terrain. Just uploaded the first map now.