Year 1-B
Second official update:
More developments have been established, and a bit more planning has been done. Right now, we're dedicated to working on security, but in the process, we found an aquifer higher than usual (pressure's a hell of a thing), and have a good idea of what to do once the magma junction is unplugged.
We've done a basic lockdown of the area, but we have yet to carve it out. Once the rest of the perimeter is setup, this will be the only other access point into our project site.
War Dogs will be set in the alcoves in the intruder gauntlet, just in case any master-thieves decide to make their way through. Just before the exit of the wagon path, we'll have a decoy depot at the ready, just in case we lock anyone out from the fortress. As added precaution, We'll have a drop-pit set -25z to ensure anything and everything dropped down will be absolutely dead, just in case they take more than what our traps can deliver. - Itnetlolor
There are 1 comments for this map series, last post 2013-04-08
Bloodaxe
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2013-04/itnetlolor-Bloodaxe-region6-226-0.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: ajr_ - 2013-04-08 to 225 Early Autumn
Oh cool you found an actual lava pipe.