A revised design based on previous failures.
The biggest fix over the last for was to not put stockpiles on the same z-level as workshops and learn to think in multiple z-levels!
Constraining the width and breadth of this fort really helps with efficiency and transfering things between workshops - now everything is pretty much within 30 walking squares of everything else maximum.
Very little hauling is done from the raw product to the processing workshop to the finishing workshop.
No more does Urist McCarriesLyeAllDay need to exist.
( 254 Mid Winter → onwards )
A fairly simple entrance so that I could throw it together quickly.
There is no roof and it was not meant to keep enemies out for long.
I haven't actually been closing the drawbridge when I get attacked. - ButterflySammy
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Strifefulposts
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