Spring! The big ocean construction production is underway, as hinted at by the ocean draining videos recorded in winter. The plan is to create a path way out into the sea in order to dig an entrance through the sea floor. The path will then be bridged and subsequently flooded leaving the fort out at sea. Some would say: why not dig a pit and let the ocean flood in to fill the gap? I would argue that that is nowhere near as imaginative, but would also cause damage to the soil, or at least place the entrance close to highground making it a target for siegers.
As revealed in the videos underwater walling and drained ocean pool this is the site of ocean path project. The plan is to construct an subsurface (below water level) walled path all the way from the shore to a point out in the sea, where abouts construction will begin on foundations for a new entrance to a new fort. - Markavian
There are 4 comments for this map series, last post 2008-01-19
Firegear
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
Firegear-region2-1052-873.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Chayfox - 2008-01-15 to 1051 Late Summer
I love the way you just move in and merge fortress and landscape so fluidly. This is such a unique layout for a fortress; I'm always building stuffy little square ones, so you have my applause and admiration for taking on something so unique.
On a side note, what is the tileset you're using for this? I don't think I've seen it before.
Submitted by: Jackard - 2008-01-16 to 1051 Late Summer
Bedroom layout is stylish.
Submitted by: Markavian - 2008-01-18 to 1052 Early Spring
Hey Chayfox, the tileset is my own, available off my user page on the wiki or from the graphic tilesets page with a revised version of Sphr's object graphics for 12x12.
[Message edited on 2008/01/18 at 07:55 by Markavian]
Submitted by: Lacero - 2008-01-19 to 1052 Late Spring
Ambitious! I love it :)