Copperblazes - 1069 by VeryInky

Map Description:

This is Copperblazes as of 1069. Construction and urban renewal continues.

Point of Interest: The Front Gate

( 1069 → 1070 )

Goblins still try to seige Copperblazes. I don't see how I can make the entryway more intimidating. Replaced the weapon traps with masterpiece serrated blade traps (at the cost of nearly all available bronze), catapults, ballistas, and the fact that it's almost entirely on fire should make goblins think twice. Had the 31st seige over the winter. (notice the holes in the glacier from the catapults) Goblin equipment becomes iron barrels. - Veryinky

There are 44 comments for this map series, last post 2010-10-31

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Submitted by: Markavian - 2007-05-31 to 1065

No really, I mean it.

::sits and stares at it again::

Submitted by: Node - 2007-06-01 to 1065

No kidding. After I saw this fortress, I immediately bathed my current fortress in a soothing bath of hot magma and started a new one, using Copperblazes as a guide (read: copying).

Submitted by: Splatterpope - 2007-06-02 to 1065

Good... God...

Submitted by: TerminatorII - 2007-06-20 to 1065


Submitted by: Markavian - 2007-06-22 to 1069


Submitted by: Leone313 - 2007-06-22 to 1069

Oh my god! How many time have you spent on this fortress ?

Submitted by: Markavian - 2007-06-22 to 1069

Veryinky, I've taken the time to read all your descriptions, it really is fantastic. I don't care how bored you were when you made the chess set, I think that its a brilliant idea. The whole fortress gleams, its so opulent.

I didn't realise you could fire catapults over the back's of ballistas, thats useful to know. Forgetting to mention of course the meticulous layout of the front barracks and defenses.... I'll stop, there's so much to say about it. Thank you for making this fort, you've set my sights so much higher!

Submitted by: Slartibartfast - 2007-06-22 to 1069

A BBCode picture

Submitted by: Veryinky - 2007-06-22 to 1069

I've had copperblazes for about 3 months. Before this was fort armorsea. I spend about 30 minutes on it every day. So about 50 hours worth of work.

Seige engines don't block each other's LOS,though I only fire one row at a time. Catapults are for goblins, ballistas are for dragons and colossi.

That little 1 square bridge whent over a magma channel. It's temporary, there are a couple open floodgates on either side that flood the corridor with magma. It was just easier to build a bridge than shut off the exterior magma moat.

Submitted by: 4bh0r53n - 2007-06-22 to 1069

the whole fortress is awesome.... fort will be better in time tho....

...lots of time.....

...well it might

Submitted by: beefx - 2007-06-27 to 1069

Holy crap that is pretty much the best fort in the universe

Submitted by: Idles - 2007-06-27 to 1069

Did you modify the RGB values of the colours in your init.txt, Veryinky?

Submitted by: Gaulgath - 2007-06-27 to 1069

Those rooms must be very high quality. How does the average dwarf pay rent?!

Submitted by: Veryinky - 2007-06-28 to 1069

Idles: Yeah. I'm using a combination of the Dystopian Rhetoric and DeepQantas object tilesets. The RGB is based on the DeepQantas init file.

Gaulgath: Anywhere from 3000 to 7000 is the basic 3x3 room. Exceptional bronze door, exceptional cabinet (grey rock or later green glass), two exceptional/masterpiece silver cabinets, exceptional/masterpiece silver chest, random (usualy superior or less) bed. I put in some exceptional silver statues as "statutainment systems". They can afford it because I force all dwarves to go on a strict leveling up program, typicaly they smooth rock until they're legendary and then are given their real trade.

As a side note, I should point out that I have used granite.exe and teleport.exe.
I stopped playing for about a month after I learned from toady that there was a hard limit of 200 towercaps growing at any given time. This made my HUGE tree farm mostly invalid. I started playing again once Rick created that "granite.exe" tool and rewalled most of the treefarm into stone warehouses. Also allowed for smoothing of oreveins I wouldn't mine out, like for the entry cooridor. I used the teleport tool on children stuck on the magma furnaces until I figured out that I could just granite the "impassable" square they were getting stuck on, making it truely impassable and saving me a huge amount of headaches.

Submitted by: Gaulgath - 2007-07-02 to 1070

So many... adamantine statues....

I mean, really, they require like 9 wafers each... wait, are those workshops near the pits made out of adamantine? That's insane...

Submitted by: Veryinky - 2007-07-02 to 1070

Actually, they're clear glass and workshops, this is before I started digging out the adamantine. Wanted everything ready so that it could be dug out and all 1800~ or so nuggets could be dug out and processed before it could too deep.

Submitted by: Starkweather - 2007-08-17 to 1070

Wow, incredible fortress, some exquisite detail present here.

Submitted by: Kirby - 2007-08-18 to 1070

I don't understand how you managed to split the colours on most of the bridges on the big Axe Mosaic. Is there a way of working out what part of the bridge is going to be made out of what, depending on which stones you choose in what order?

Submitted by: matryx - 2007-08-19 to 1070

Kirby: By making the bridge out of many (*many*) 1x1 bridges of different material you can make the pattern yourself.

Submitted by: J - 2007-08-21 to 1070

Hol. E. Shit.

Submitted by: Turgid Bolk - 2007-08-21 to 1070

Wow, very nice. How did you do the chess board? It seems you left a lot unmined between the chasm and magma, any particular reason? That is a true Mountainhome. I have no doubt if the fortress was allowed to continue, you would lob masterwork adamantium statues and furniture at the gobbos and dragons, just because you could.

Submitted by: Veryinky - 2007-08-21 to 1070

The chess set was done by engraving some squares (to make white ones) and leaving others alone (to make dark ones). The black pieces are obsidian statues and the white ones are moonstone.

I left some areas relatively unmined because there's not enough space in them for an ore vein. I could of hunted for gems, but the fort was big and wealthy enough as it was. Many of the crafts for sale in the shops were worth 20,000+, masterpiece gold crowns with diamons, rubies, emeralds.... since every adult dwarf was legendary (or noble) they could just pickup whatever they wanted.

Submitted by: chaswick - 2007-08-22 to 1070

great job, thanks for sharing it.

Submitted by: Skeeblix - 2007-08-27 to 1070

This is absolutely inhuman. How one person can possibly do all of this is mindblowing. You win two awards, one for being the most incredible player of this game I have ever seen, and another for wasting more time on a computer game than any other human being in recorded history. Congratulations, man.

Submitted by: Markavian - 2007-08-28 to 1070

Oh I don't know Skeelbix, I've spent an awful lot of time playing halo online, like every day in three semesters at university... we almost started a donation for Veryinky to use super computer time to process the map ;)

Submitted by: RedKing - 2007-08-28 to 1070

The axe mosaic alone is enough to make a grown man weep. I am just in utter, utter awe.

Submitted by: Big Al - 2007-08-29 to 1070

Wait is that a dwarf with a down arrow in one of the store rooms? What could he possibly be unhappy about?? Thanks for this, I can quit playing DF now.

Submitted by: Kevin - 2007-09-11 to 1070

This fortress is so amazing. I can look at it for hours at a time just imagining it in real life.

Submitted by: Bingbing - 2007-09-29 to 1070

Went through this in the "Too Deep" save file. First try failed in the axe room, second try, I went in with tons of friends as a uber swordsdwarf, and got to the magma river only to find the demon had destroyed all but two magma forges. I took all of the addy stuff from one, wore the best of it (masterwork addy rules) and my spearcatchers actually managed to fend off the onslaught in the axe room for a long time. I finally walked into the demon literally when I opened a door to find him. In the chess-set room. One cut leg later, I left the horror to get slain by some human in copper. Three words. This fortress owns.

Submitted by: a - 2008-03-31 to 1070

Wow, just wow.

Submitted by: Djoveon - 2008-06-29 to 1070

Lol, you got pwnt by the endgame demons. Shouldn't of mined out that big wall of adamantine.

Submitted by: Anon - 2008-07-18 to 1070


Submitted by: ^^atte - 2008-10-04 to 1070

Best fortress ever =D, Its so big and good looking.
I wish i could build a fort like this =O

Submitted by: WekBokAttinee - 2008-11-20 to 1065

Hi! I wish to buy a levitra for impotence treatment. Somebody already used it? What was effect?

Submitted by: KhimaeraUK - 2009-01-13 to 1070

Holy moly. Imagine this in z-...

Submitted by: Savok - 2009-02-01 to 1070

Query: What tileset does this use?

Submitted by: Alex - 2009-03-17 to 1070

"A luxury dungeon means very happy prisoners." I think that about sums up this work of art. Inky is clearly a very talented individual and we're lucky he chose DF as his medium / canvas to share his craft with us.

Submitted by: mcnmac - 2009-04-12 to 1070

Freakin' awesome!

Submitted by: Count Dorku - 2009-06-07 to 1069

Dear holy Armok! That's EPIC!

Submitted by: Jebraltix - 2009-06-29 to 1070

Its a work of art, Its a real shame that the game was programmed to end after you mined out the adamantine.

Submitted by: SoulSkorpion - 2009-08-18 to 1070

Armok's beard!

Submitted by: Partydwarf - 2010-05-31 to 1070

A stupid question, I know, but what version is this on?

Submitted by: Noble Digger - 2010-07-03 to 1070

Pff, could have been bigger. Just sayin'.


Submitted by: Markavian - 2010-10-31 to 1070

@Partydwarf, this was a v21.105.21 (2D) (Or there abouts) version of Dwarf Fortress from 2006/2007.

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