Ironhelm - 314 Mid Winter by Stromko

Map Description:

I'm uploading this as it represents my current state of the art in fortress design. It is built for function first and aesthetics second, but I've gone to every effort to make it look purdy anyway.

I'm working on a couple more forts and ideas that will build off of this one, but Ironhelm is the only 'finished' fortress I have right now.

Point of Interest: Main Level

Here's where the magic happens, and also where the majority of my design features are shown.

The main stairwell to the surface ends on this level, in a room inside the dining room, with a 2x3 draw-bridge that can be raised to shut off access to everything above here.

The stair further down into mines, caves, and lava ocean is inbetween my forges to the south of the dining quarters, past two draw bridges and several banks of doors, but is covered by rock so not visible right now. I'm still trying to dig past the magma-rock layer.

Living Quarters are in each corner block or 'octuple'. Noble quarters are just past the outer blocks, with the future king having a block of their own just south of the forges.

Prison access is on the north edge of the fort, with the sheriff's quarters in between the stairways. - Stromko

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2012-01/stromko-Ironhelm-Ironhelm-314-34102.fdf-map I'm uploading this as it represents my current state of the art in fortress design. It is built for function first and aesthetics second, but I've gone to every effort to make it look purdy anyway. I'm working on a couple more forts and ideas that will build off of this one, but Ironhelm is the only 'finished' fortress I have right now. 37 1440 1728 1.00 top Here's where the magic happens, and also where the majority of my design features are shown. The main stairwell to the surface ends on this level, in a room inside the dining room, with a 2x3 draw-bridge that can be raised to shut off access to everything above here. The stair further down into mines, caves, and lava ocean is inbetween my forges to the south of the dining quarters, past two draw bridges and several banks of doors, but is covered by rock so not visible right now. I'm still trying to dig past the magma-rock layer. Living Quarters are in each corner block or 'octuple'. Noble quarters are just past the outer blocks, with the future king having a block of their own just south of the forges. Prison access is on the north edge of the fort, with the sheriff's quarters in between the stairways. Stromko

Comments

Submitted by: Stromko - 2012-01-06 to 314 Mid Winter

Note that I have left out a lot of fortress levels. There's upper fortifications on the surface, and a lot of subterranean levels between the surface (which is right above the underground forest), and the rest of my fort which is solidly down in the rock layer.

You'll probably also notice I'm not one of those players that worry about a little bit of clutter. I leave rock laying where it's excavated until it's used or until I need to move something onto its space. Only exception is some of my stockpiles where space and visibility is important.

[Message edited on 2012/01/06 at 10:21 by Stromko]

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You can download the compressed map file: 2012-01/stromko-Ironhelm-Ironhelm-314-34102.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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