I'm uploading this as it represents my current state of the art in fortress design. It is built for function first and aesthetics second, but I've gone to every effort to make it look purdy anyway.
I'm working on a couple more forts and ideas that will build off of this one, but Ironhelm is the only 'finished' fortress I have right now.
Most of my metalworking is done with charcoal, so forest access was crucial. Therefore I made a space for this underground forest so my lumberjacks wouldn't be in danger-- granted, all or most of my lumberjacks are off-duty axe-wielding soldiers, but I still don't want them getting ambushed.
There is also a channel here (with artificial walls) that has several draw-bridges to stop and start the flow of water from the brook, including a side-tunnel (currently dry) that feeds the hospital well. - Stromko
There are 1 comments for this map series, last post 2012-01-06
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Submitted by: Stromko - 2012-01-06 to 314 Mid Winter
Note that I have left out a lot of fortress levels. There's upper fortifications on the surface, and a lot of subterranean levels between the surface (which is right above the underground forest), and the rest of my fort which is solidly down in the rock layer.
You'll probably also notice I'm not one of those players that worry about a little bit of clutter. I leave rock laying where it's excavated until it's used or until I need to move something onto its space. Only exception is some of my stockpiles where space and visibility is important.
[Message edited on 2012/01/06 at 10:21 by Stromko]