I'm uploading this as it represents my current state of the art in fortress design. It is built for function first and aesthetics second, but I've gone to every effort to make it look purdy anyway.
I'm working on a couple more forts and ideas that will build off of this one, but Ironhelm is the only 'finished' fortress I have right now.
I built this surface outpost to ensure that every siege is fought on the surface, rather than inside of my fortress, and in nearly a dozen sieges so far it has achieved that goal.
There's ceilings, and fortifications and towers going up several levels, but I don't see them as particularly remarkable, and they haven't been very useful. If I had designed actually useful and functional upper fortifications, they'd be worth showing off, but I've found that my marksdwarves are much safer and more effective stationed behind my axedwarves than they are up in a tower, and exposed to direct fire through fortifications. - Stromko
There are 1 comments for this map series, last post 2012-01-06
Ironhelm
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You can download the compressed map file:
2012-01/stromko-Ironhelm-Ironhelm-314-34102.fdf-map
but you will need the .NET version of
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Submitted by: Stromko - 2012-01-06 to 314 Mid Winter
Note that I have left out a lot of fortress levels. There's upper fortifications on the surface, and a lot of subterranean levels between the surface (which is right above the underground forest), and the rest of my fort which is solidly down in the rock layer.
You'll probably also notice I'm not one of those players that worry about a little bit of clutter. I leave rock laying where it's excavated until it's used or until I need to move something onto its space. Only exception is some of my stockpiles where space and visibility is important.
[Message edited on 2012/01/06 at 10:21 by Stromko]