Arrowpoint - 1059 Mid Summer by CSFF

Map Description:

Arrowpoint, some time later.

This snapshot was taken after a large scale goblin invasion. Turns out, the bridges aren't really the best defense - raising the bridges causes the goblins to sit outside of crossbow range, and wait, which makes it impossible for dwarves to do anything on the surface. Lowering the bridges at that point usually gets a lot of dwarves on the surface (even if you are quick with prohibiting surface access), and on the bridges, which means a lot of dwarves flying and dying if the bridges are raised again.

Either way, the massive casualties that were the result of the goblin attack caused a lot of dwarves to throw tantrums. Such large scale tantrum throwing usually has a cascading effect, as more and more dwarves throw tantrums as an indirect result of other dwarves throwing tantrums. Such a riot can mean an end to the fortress, and so measures were taken to stop it before it gets out of hand. However, because of this situation the fortress isn't operating at full capacity, and dwarves are still dying.

Point of Interest: Baron's throneroom

Fancy glass table included - CSFF

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps-archived/arrowpoint2.fdf-map Arrowpoint, some time later. This snapshot was taken after a large scale goblin invasion. Turns out, the bridges aren't really the best defense - raising the bridges causes the goblins to sit outside of crossbow range, and wait, which makes it impossible for dwarves to do anything on the surface. Lowering the bridges at that point usually gets a lot of dwarves on the surface (even if you are quick with prohibiting surface access), and on the bridges, which means a lot of dwarves flying and dying if the bridges are raised again. Either way, the massive casualties that were the result of the goblin attack caused a lot of dwarves to throw tantrums. Such large scale tantrum throwing usually has a cascading effect, as more and more dwarves throw tantrums as an indirect result of other dwarves throwing tantrums. Such a riot can mean an end to the fortress, and so measures were taken to stop it before it gets out of hand. However, because of this situation the fortress isn't operating at full capacity, and dwarves are still dying. 10 1200 2784 1.00 top Fancy glass table included CSFF

Comments

Submitted by: Markavian - 2007-12-30 to 1057 Early Summer

Goal 1 acheived: you've created a large pit. I like the layout so far. give a courtyard feel to ever level. I though, also, gives a useful place to dump all the spare stone you collect.

Submitted by: Krash - 2008-01-10 to 1059 Mid Summer

A tip, instead of building a bridge 3 spaces wide, build 3 one space wide instead. Saves you a lot of trouble if your dwarves begin to experience homicidal tendencies towards architecture.

Submitted by: Dakira - 2008-05-31 to 1061 Early Summer

I agree with your sentiment about "Dwarven Military".

I like the pillbox idea you've got going on, and I'm working on a secondary wall myself. Hope yours fares better than mine has.

Submitted by: Charrat - 2008-06-23 to 1066 Early Spring

Wall is great. I like how you mixed the stones you used, makes it look more authentic and interesting.

Viewer Controls

g

SHIFT + Key doubles keyboard scroll rate.

Problems?

Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: arrowpoint2.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

Login: