Flamespear - 1057 Early Winter by SL

Map Description:

This is my current main fort, in 1057. You'll want to scroll all the way to the top (north) of the map, though, since the vast majority of the fort is up there. The lowest level on here actually has stuff in it - the level holding magma, underneath it, isn't shown.

P.S. We're in the middle of a goblin siege. Well, more like beginning.

Point of Interest: Swimming Training Room v1

This is where we train our soldiers (or dwarves in general, but for now it's only being used by a couple soldiers) in swimming.

The white lever controls the bridge-walls on the level above, which can be lowered to turn the reservoir into a (slow) world-flooder.

The green lever controls power to the pumps which bring water to the reservoir.

The northern dark grey lever opens or closes the hatches in the reservoir level (which are normally controlled by 0-3-water-sensing pressure plates on this level), for letting water into the room.

The southern dark grey lever opens or closes the drainage hatches in this level, which open into a 6-wide tunnel which leads to the (level above the) brook.

The brown (siltstone) lever at the bottom controls the bridge-walls over the brook. The bottom one isn't linked up yet; goblins interrupted that. Everything else is done.

More details:
First, the reservoir is normally either empty, or filled (with the hatches closed). The room is empty when unused. We station dwarves in here, then lock the doors. Then other dwarves come along and enable the pumps and open the top hatches. The pressure plates on this level close them again once water reaches the proper levels.

When we're done, we unlock the doors to let the soldiers out. Once they're gone, we normally turn off the pumps, pull the drain lever, and then pull the lever to close the top hatches once they've opened. Once it's drained and the hatches are closed, we can reactivate the pumps to refill the reservoir, so that we don't have to wait for it to refill when we want to begin the next training session. - SL

There are 5 comments for this map series, last post 2008-01-12

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Comments

Submitted by: Markavian - 2007-12-29 to 1057 Early Winter

Didn't fancy building a refuse stockpile with a ventilation shaft? The door controlled one you've got looks a bit fiddly.

What are you building which is 15 floors high, next to the hand of armok?

Submitted by: SL - 2008-01-01 to 1057 Early Winter

If you mean the other three 6x8 areas, those are extensions to the Hand of Armok.

If you mean the 5x1 shaft, that's for sacrificing goblins, animals, etc.

Submitted by: Krash - 2008-01-11 to 1061 Late Autumn

An animal problem? You werent kidding!

Don't they affect your framerate?

Submitted by: SL - 2008-01-11 to 1061 Late Autumn

Quite probably. I've been butchering them nonstop, but I think I'm going to have to designate something like 8 dedicated butcher/tanners and 8 butcher's workshops to actually get rid of them all.

Submitted by: Markavian - 2008-01-12 to 1061 Late Autumn

Rule 1 of killing, never tell a living soul... the hammerer need only read your logs to reveal the truth and deliver punishment!

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You can download the compressed map file: Flamespear-region1-1057-31820.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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