Welp, skipped a year before uploading again. Pretty big stuff. I actually finally carved a new orifice into the mountain-side. I have 56 retarded boozed up dorfs running around, still working on my execution tower. If you want to see the stuff that's of interest, check out the points of interest. :D
( 1053 Mid Summer → onwards )
Severely under attended area. Currently a work in progress though. On the left, we have the numerous peasant housing projects, and on the right, we have the bitching meatsack housing development area. - Corbine
There are 5 comments for this map series, last post 2007-12-29
Ironsong
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
Ironsong-region2-1053-16370.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2007-12-25 to 1051 Early Winter
Good use of space, I like the positioning of your workshops just inside the perimeter wall, mining out the brook looks good as well.
Submitted by: Markavian` - 2007-12-26 to 1053 Mid Summer
Excellent detail in the fort, great staircase and division of layers.
Submitted by: Markavian - 2007-12-28 to 1055 Early Spring
Dead wardogs == meat and bones. Puppies are free.
I'm really not keen on the diagonal bedroom access, it just feels wrong, very wrong. If I'm going to make a diagonal corridor I'll always make it at least 2 squares wide.
[Message edited on 2007/12/28 at 08:47 by Markavian]
Submitted by: Markavian` - 2007-12-29 to 1055 Early Autumn
Let me get this straight... your boundary wall can be walked ontop from the hill above, and the goblins walked right onto the edge of your fort and shot everyone?
...
Submitted by: Corbine - 2007-12-29 to 1055 Early Autumn
Yup.