My second successful fortress in version 0.31.xx.
This fortress follows a much more strict cylindrical design, using a spiral ramp for access to all Z-levels; however, when a hunch directed me to install access staircases, I found that it significantly improved my framerate and reduced travel time between levels.
This fortress was generated in version 0.31.14; however, when it was upgraded to 0.31.18, one of the raw changes has resulted in foreign units (including invaders) no longer wearing any armor, putting a severe strain on my metalworking industries, so I'm probably going to file this one away and try establishing another fortress in a newly generated world.
( 1085 Early Autumn → onwards )
Unlike the others, cavern 3 is mostly water, so there are 2 entrances in order to reach all of the spots of dry land.
The huge lake that makes up this layer was filled with trees which sprouted when a fire-based beast went for a "swim" and boiled all of the water away; in the year 1090, some magic was employed to destroy these trees. - Quietust
No comments have been added to this map.
Releasetreaty
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-12/quietust-Releasetreaty-xahalu-1085-23301.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.