My second successful fortress in version 0.31.xx.
This fortress follows a much more strict cylindrical design, using a spiral ramp for access to all Z-levels; however, when a hunch directed me to install access staircases, I found that it significantly improved my framerate and reduced travel time between levels.
This fortress was generated in version 0.31.14; however, when it was upgraded to 0.31.18, one of the raw changes has resulted in foreign units (including invaders) no longer wearing any armor, putting a severe strain on my metalworking industries, so I'm probably going to file this one away and try establishing another fortress in a newly generated world.
( 1085 Early Autumn → onwards )
Similar to the cavern 1 entrance.
Unlike cavern 1, this one still has plenty of living creatures. The entire east half has been harvested of trees (to train up my siege engineer), and the jabberer posted here currently has a name from singlehandedly killing several forgotten beasts (though, to be fair, said beasts were all made of inorganic materials and fell apart after a single scratch). - Quietust
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Releasetreaty
SHIFT + Key doubles keyboard scroll rate.
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You can download the compressed map file:
2010-12/quietust-Releasetreaty-xahalu-1085-23301.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.