My second successful fortress in version 0.31.xx.
This fortress follows a much more strict cylindrical design, using a spiral ramp for access to all Z-levels; however, when a hunch directed me to install access staircases, I found that it significantly improved my framerate and reduced travel time between levels.
This fortress was generated in version 0.31.14; however, when it was upgraded to 0.31.18, one of the raw changes has resulted in foreign units (including invaders) no longer wearing any armor, putting a severe strain on my metalworking industries, so I'm probably going to file this one away and try establishing another fortress in a newly generated world.
( 1085 Early Autumn → onwards )
The primary defense mechanism of Releasetreaty. The pathway is covered with green glass floor grates, hidden in order to make the magma level more easily viewed.
In order for this trap to work, all BUILDINGDESTROYER monsters had to be modded out, since they actually destroy the floor grates and lock themselves outside.
See The Ultimate LavaTrap for implementation details. - Quietust
The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.
There should be many very obvious problems with the viewer; please check
the
Issues page to notify or comment on the most egregious problems to help
me prioritise. The most common will be Loading... with an error
in the browser developer tools console. e.g. RangeError: Offset is
outside the bounds of the DataView
. Feel free to
report a problem
with a link to the problematic map or point of interest.
No comments have been added to this map.
Releasetreaty
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-12/quietust-Releasetreaty-xahalu-1085-23301.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.