My first volcano fortress in *.18.
This site is nearly treeless, has a salt water aquifer, and is home to a bunch of thieving buzzards.
Home sweet home.
My first thought on embarking here was, "What an ugly magma pipe. That's the first thing that's got to go. DRAIN THE PIPE!!!"
( 251 Late Autumn → 350 )
A kobold thief seriously kicked this dwarf's butt. "The Kobold Thief slashes The Builder in the head with his ({large copper dagger}), tearing apart the muscle, shattering the skull and tearing apart the brain through the (vulture leather hood)!" Their words, not mine. - ClsfdKidd
There are 4 comments for this map series, last post 2011-01-01
Bonetin
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-12/clsfdkidd-Bonetin-region2-251-29995.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Urist McArchitect - 2010-12-15 to 253 Late Summer
You could have the towers lean in on each other at weird angles and converge akwardly...
Submitted by: ClsfdKidd - 2010-12-16 to 253 Late Summer
Each tower is a burrow, with self-contained populaces and utilities. That's why each tower has it's own set of wells. The roofs will be booze holds, keeping the dwarfs in the sun.
Submitted by: Ursit McArchitect - 2010-12-17 to 254 Mid Spring
The have them merge without intereor access between them, and remember (most) good forts have pointless corckscrews in the name ofawsome
Submitted by: Caranha - 2011-01-01 to 254 Mid Spring
Booze in the Roof, what a nice idea!