This 'floating floor' provides ample extra space around the chasm by placing single tile bridges over the gaps. Bridge-ramps lead up to the ramparts - and a gap is left in the bridge tiles showing chasm through where walling is impossible.
Although this square is actually a path leading around the edge of the gatehouse, it is a deadly place to stand due to magma splashing over the edge of the chasm which occasionally reaches the tile. Several dwarves passing through this area have lost their lives thinking it was a safe route.
This small castle with six battlements handles the farming for the main fortress. It has a side door which links to the river for milling purposes. At either end of the river raised bridges act as large doors blocking this area off from the rest of the map.
The farmer's castle has workshops, kitchens and stills for handling the fort's food supply.
Deep towards the rear of the fortress, a bridge away from the magma fissure sits the room that will one day become the Royal Throne room. Already gold supports are being put up to house nobility of the highest class.
The surrounding battlements will be used to house the royal guard. The main dining room to the west is already being used by metalsmiths and glassmakers at the fissure.
First tested right here in the castle of Bodice Tempests, I here present the Antiflood Generator, made out of dwarven sweat and blood.
This spiral loop is first primed (filled) by opening the right floodgate using the right hand lever just below the spiral. Once primed, the right hand floodgate is closed creating an antiflood which sweeps around the loops.
In order to correctly activate the antiflood generator, the second floodgate on the left must be opened (using the lever on the left) before the spiral has time to empty.
If done correctly, the antiflood will escape out through the south of the flood and spread out across the map, removing all traces of the magma flood.
A giant hemisphere carved out of the mountain to house the trade depot. Stocks of food and other items are piled high up the walls, which a gleaming trade depot sits in the middle of the room housing shiny gubbins ready to be purchased.
North and south lie the catacombs, whilst east leads to more food stores and the old town.