Masterrazors - 1056 Early Winter by TroZ

Map Description:

The is my fortress for my 5th Dwarf Fortress Challenge
http://www.shacknews.com/laryn.x?id=23645074

The challenge was basically that your group of dwarfs were a band of thieves, and that instead of trading with caravans, your objective was to take everything they had. You had to steal from the same caravan for three years in a row and survive.

I managed to set up a drowning trap and fill it with water in time to kill the first caravan from the mountainhomes the first fall, and then killed the Elves caravan and the Dwarven caravan each year after.

You can see my haul here: http://troz.shackspace.com/df/week5/results.png
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Point of Interest: Control Room

This is the control room, I'll explain the controls of the trap

The South East level controls a floodgate at the edge of the river, letting water into the system, while the North East lever controls a floodgate at the top of the filling pump stack, starting or stopping the filling of the water holding levels of the trap. Leaving the filling going while the trap is completely filled does not cause problems, but can let people trapped inside escape through a maintenance door to access the pump stack (this actually happened twice).

The North West level controls the four drain floodgates from the trap, while the South West level opens an extra spillover area in the drain system. The extra spillover area isn't normally needed, but it allows more water to be collected in the drain system (which doesn't drain too quickly) if you need to empty the fill/holding area if someone died while trying to escape that way.

The south lever disconnects all the pumps from the waterwheels - it was never actually used.

The red lever to the north activates 6 floodgates, 3 to the south blocking access to the ramps, and three to the north, blocking access to the rest of the fortress, including this control room.

The far north lever opens the two 'flood' floodgates. The rooms floods nearly instantly. normally I would try to close those floodgates as quickly as possible to prevent those withing from trying to escape up through the water inlets into the holding tank, which would have breathable air. Only once, the last time I use them, did something (in this case a Camel) block the one floodgate, causing the holding tank to unexpectedly drain, and flood out the entrance tunnel. - TroZ

There are 2 comments for this map series, last post 2010-08-14

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Comments

Submitted by: Caranha - 2010-08-13 to 1056 Early Winter

Nice Challenge! Now I want to build a thieve fortress myself, but with a 10Z falling Depot instead :-)

Submitted by: magic dwarf - 2010-08-14 to 1056 Early Winter

soo much blood!!

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