Deeptowers - 1053 Late Spring by Tyrving

Map Description:

Tholurdim at the end of it's 3rd spring. More migrants, 20 this time, bringing us up to 52 dwarves. Some useful skills, for once. A weaponsmith, an armorsmith, a siege operator, an animal caretaker and a weaver/clothesmaker are among the best. Gonna grow some pig tails over summer and pump out some new clothes for my dudes.

The reservoir is almost complete, I just need to get the floodgates and pressure plates in place, and hopefully calibrate them correctly. Hopefully I'll have it up by autumn so it can fill before the freeze.

With sieges fixed in 33f, I'm also starting a defensive project. My four soldiers will soon be joined by eight more, hand-picked from the most useless of migrants. Also, I am building a big-ass wall around the entrance to keep the nasties at bay. It should be one tile thick by the end of summer.

Edit: Also training war dogs. Woo.

Point of Interest: The Wall

( 1053 Late Spring → 1055 Early Autumn )

Here is my main defensive bulwark, the wall. When complete, it will have three towers for my marksdwarves, the drawbridge that can be raised to keep goblins (or migrants) out, and a 4-tile moat. - Tyrving

There are 10 comments for this map series, last post 2008-01-10

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Comments

Submitted by: Markavian - 2007-12-06 to 1052 Mid Summer

I like the central hall, but what's the big stockpile outside used for? Its kind of funny how the brook starts just on the edge of the map but doesn't quite reach the ocean. What's up on the surface? No trees?

Submitted by: Tyrving - 2007-12-08 to 1052 Mid Summer

No trees at all, something I didn't pay enough attention to on embark. That giant pile is for getting some of the stone out of the fort. The fey hunter went berserk and made pincushions out of about 5 dwarves before running out of bolts, and set off a chain of berserkers that left me with less than half a dozen dwarfs, all miserable. Sadly, I had to abandon.

Submitted by: Markavian` - 2007-12-12 to 1052 Early Winter

That -is- a cool dining room, good work :)

Submitted by: Tyrving - 2007-12-13 to 1052 Early Winter

Thanks! I'm considering having my engraver engrave the pillars, but he sort of scares me... ultra-mighty, perfectly agile and incredibly tough from half a year of non-stop smoothing... if any his works got defaced, things would get ugly.

Submitted by: Markavian - 2007-12-13 to 1052 Mid Winter

If you're going to make it an underground resevoir, make it bigger :) - water flows really fast. I've found it best to use floodgates blocking channels, then have water pumps turned on constantly; that way you can be pumping water without flooding anything, then you can use floodgates to let water through. If you use two floodgates a certain distance apart, you can create an 'airlock' system which only lets a certain amount of water into your fort. - Just some ideas, I'm still learning as well.

Submitted by: Tyrving - 2007-12-14 to 1052 Mid Winter

Alright, I doubled both reservoirs in size, and am in the process of digging them out... I think I'll wait until the next version to proceed, since every second tile dug out drops a dwarf down a level.

Submitted by: Grantyman - 2007-12-16 to 1052 Mid Winter

Really nice bedroom design!

Submitted by: Tyrving - 2007-12-16 to 1052 Mid Winter

Thanks! It's not my own design, I got it off of the archive of the wiki. Raynard's whirlpool design.

Submitted by: Markavian - 2007-12-18 to 1052 Mid Winter

I just realised, your tileset is tiny! Not quite micro, but pretty small. Don't see many people using it. I just noticed the bedroom layout as well, it does look good.

Submitted by: Tyrving - 2008-01-10 to 1054 Late Spring

I actually use a very slightly modified (no more than a dozen pixels) version of Lord Nightmare's IBM set (http://dwarf.lendemaindeveille.com/index.php/Image:CGA8x8thick.png), though I have it twice as large when I'm playing. It gives the whole game a nice retro feel to it.

[Message edited on 2008/01/10 at 08:18 by Tyrving]

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