Oceangears, the first fort in the regenerated seed world (25001) of Koloborid Alu. This time I'm using veryinky's clothes mod, which removes all cloth clothing but leaves in armour. I've chosen a site by the sea with several salt water marshes and a double layer aquifer. I've brought plenty of wood (212 logs), meat, fish and alcohol. No anvil, 10 dogs.
Next to the river inlet at the bottom of the muddy cliffs, the dwarves stop and decide "its time to build". Many great engineering tasks lays before them. - Markavian
There are 1 comments for this map series, last post 2007-12-16
Oceangears
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
Oceangears-region1c-1051-5.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2007-12-16 to 1051 Early Spring
YE GODS. The aquifer is a damn pain. I dug right through it after finding a spot of mineral deposits that punched through what I thought was both layers, but wet tiles were everywhere and all of them wanted to flood. Although I got down 16 layers to the bottom of the map I found it impossible to expand.