Beandagger - 432 Mid Autumn by Noble Digger

Map Description:

Slaving away at the magma and water systems which needed some upgrades after the first test. Basically, the elevator pumps need hatches to prevent backflow in certain places, because there are rounding errors which are gradually destroying a small percentage of the magma when they are running, and this percentage increases as the moat fills. Basically, it will never be 100% full with those pumps running until the upgrades.

Point of Interest: 07. Grand Hall 2F Entrance

I told myself I would not use the drill shafts as part of the main fortress when I started it, but I just like them. My capitulation was to never connect them to any dangerous portion of the fort. As such, we'll be breaching the cavern layer 2 via the miners' guild.

This section of the fort had several gold veins, so I built the entrances to the Lumberjacks' and Chefs' guild halls to the west, saving the heavily gold-infused rooms to use as large manors.

The construction style in here might make your eyes bleed; I design based on what the rooms would look like in first person, rather than how they look in dwarf mode. I have a strong imagination and I often look around the fort imagining what the rooms would look like before I do any construction, as I am going largely for thematic goals when I play this game. - Noble Digger

There are 7 comments for this map series, last post 2010-07-18

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Comments

Submitted by: Sinergistic' - 2010-06-30 to 425 Late Winter

What is with all of the grates all over the place? Flood protection?

Submitted by: Noble Digger - 2010-06-30 to 425 Late Winter

Some of the grates were scaffolding for things that needed to have their floors mined out so they could collapse. Some are in place just in case water gets in there--which is never likely to happen, but I enjoy building that sort of thing for the eventuality, especially if it adds something else to the fort at the same time. Some are there to trick forgotten beasts into going a certain way--they can't cross over grates because they try to destroy them instead.

Submitted by: Flex - 2010-07-02 to 429 Mid Winter

I'm not really sure how you can use that tileset. It's probably one of the ugliest ones I've ever seen designed for actual use by humans.

Submitted by: Sinergistic' - 2010-07-02 to 429 Mid Winter

Um, ok?

Please, bestow upon us your worldly knowledge concerning all things tilesets.

I, personally, quite like the pttg set, thank you very much.

Submitted by: Noble Digger - 2010-07-02 to 429 Mid Winter

'To each his own' is my creed,

and to the rest, a dip in the moat.

Edit: Though, if you'd like to see how this fort looks in a tileset of your choosing, feel free to suggest one and I'll export a screenshot using yours. It used to take 20+ minutes to complete the whole process, but with DF31.08 it takes 20 seconds give or take.

[Message edited on 2010/07/02 at 04:05 by Noble Digger]

Submitted by: Markavian - 2010-07-08 to 432 Mid Autumn

Wow, those magma chambers and the walled moat are something else.

Submitted by: Markavian - 2010-07-18 to 434 Early Autumn

Chimney... aha, I get it. Nice work. I like how you're theming the workshop areas around the fort - gives each place a focus and purpose.

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