Return-to-Wavehandle - 204 Early Spring by Itnetlolor

Map Description:

Another time, another year.

It may appear that I have not made much progress; but more has been done than it seems.

I patched up any remaining holes in my security perimeter (thank you kobolds), I have made the main security feature more functional (now I can choose the path for my invading friends), the spike-strip is underway, as is IUv2. Production for war dogs is slow, so the bottom floor is developing just as slowly as the rest of the security parts.

I have expanded industry and housing (though it's still merely a barracks), and have installed a prison. I have my first elites trained to serve as primary a security leader and a sheriff (both separate guys).

I must say, things are going better than I thought. Even the drawbridge/walls are working how I imagined them to. I have yet to witness DM-DB in action. I might see what I can do about that to test it out. Then again, it's been a fair amount of time since last ambush/siege. Thanks to Kitty-Security, if anyone is to invade, I should know about it.

Point of Interest: Industrial Complex

Here is the new location of all my industry. All the materials are within walking distance of each other.

Above is the mineral processing plant along with a glass/wood-burning/sand collection zone +1z above (and I have a crap-ton of charcoal and iron bars, and still a ridiculous amount of wood to still process); I also have the clothing and jeweling industry where the POI is.

With the butcher/tanning not too far away, leatherworking isn't too far a walk (seeing as it's the same stockpile for the thread/cloth anyhow). I think this is a pretty good use of the area I already have.

And just nearby is the trade depot. - Itnetlolor

There are 1 comments for this map series, last post 2010-06-30

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Submitted by: Itnetlolor - 2010-06-30 to 204 Early Spring

Well, crap. As it turns out according to my tests, this boiler system has more function as an aesthetic element, than a repeater. It does still make a convincing device nonetheless; provided the upper pressure plate is linked to something.

I'm debating whether or not to keep it up there. I might keep it, and build a more proper repeater near it and link the upper pressure plate to the main power axle of the repeater. This way, it looks like the repeater is powered by the boiler (which in a sense, it is).

I don't feel like scrapping this. I already have plenty of excess iron. BTW, I like my idea. It could make this fort look more awesome. Especially when running movies of the massacres. :P

[Message edited on 2010/06/30 at 10:54 by Itnetlolor]

I found a repeater plan that can possibly work (but would require some windmilling, but the orientation could look like pipes/flywheels). Just sketched out the plans. It may take a year to build, but I have a way of making it all look connected, but still function as I originally intended it to.

If this entire plan doesn't work out, then I guess the spikestrip should be a manual-operated device as a contingency plan. Whatever works, I suppose. Nonetheless, I think I should keep the machinery for design-sake. Make use of the area.

[Message edited on 2010/07/01 at 12:59 by Itnetlolor]

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