At the end of the sixth year. Thanks to some scaffolding I put up for later use, this tower is now technically 100 Z-levels tall. Huzzah.
Quite a few other new things added to mention here, too.
!!!!! - Retro
The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.
There should be many very obvious problems with the viewer; please check
the
Issues page to notify or comment on the most egregious problems to help
me prioritise. The most common will be Loading... with an error
in the browser developer tools console. e.g. RangeError: Offset is
outside the bounds of the DataView
. Feel free to
report a problem
with a link to the problematic map or point of interest.
Rubbedtrade
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-06/pheonix-Rubbedtrade-Rubbedtrade (y5)-1057-0.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Pheonix_RE - 2010-05-18 to 1052 Early Spring
Wouldn't it be safer to eventually move the stairs over to the edge of the tower and have the path make its way up through that method? It'll make it far easier to actually access the wall to build up on it.
Also, what color are you using for your open space tile?
Submitted by: Urist Imiknorris - 2010-05-20 to 1052 Early Spring
I was using orange. 255 red, 128 blue.
Submitted by: ClsfdKidd - 2010-05-21 to 1053 Early Spring
The new version is cool. No matter where you embark, there's gonna be water and magma.
It's great that you haven't discarded the open air just because there's plenty of cavern to work with. I aslo love how you walled off that big section of cavern over several z-levels. KEEP THOSE BATS OUT!
Nice project.
Submitted by: Retro - 2010-05-22 to 1053 Early Spring
Ooh, good idea with changing the sky colour.
Submitted by: Urist Imiknorris - 2010-05-22 to 1054 Early Spring
I was going to use the orange color for the (hopefully eventual) Eye of Sauron at the top. It also adds a good bit to the desert feeling.
Submitted by: Zruku - 2010-05-26 to 1054 Early Spring
At first I thought you had some weird map issue that had dirt as sky, then I realized you changed the sky color. Looking like you'll have a nice tower.
Submitted by: Noble Digger - 2010-06-02 to 1056 Early Spring
Very nice, man! I love rounded things and especially towers. Now bonus points by making your tower taller via digging an 8-tile circular moat around it going down as deep as you dare to make it. Caverns? To seal those off, construct walls for your cylindrical geo-front. DO EET
Submitted by: Graebeard - 2010-06-02 to 1056 Early Spring
Thanks! I'd love to have a 10+ floor moat, but the stream tributaries are a problem. I couldn't figure out a good way to channel out the water-generating squares. I'm sure you could do something with cave-ins, but I've never played around with that, and I didn't want to ruin the fort.
Submitted by: Retro - 2010-06-17 to 1057 Early Spring
I hope you guys don't mind me adding a side view POI, but it was just so awesome that I couldn't not do it.
Submitted by: Pheonix - 2010-06-17 to 1057 Early Spring
I certainly don't mind. If anything it only shows off how awesome the tower looks. Factoring in the shadows, it looks like the Sears Tower almost.
When that 3D visualizer comes out I'd certainly like to look at all the towers in this contest with it.
Submitted by: Graebeard - 2010-06-18 to 1057 Early Spring
Looks like you had a productive year. It's awesome that we have 2 years from here to top it off and trick it out.
Submitted by: Noble Digger - 2010-07-08 to 1058 Early Spring
It reminds me of the Launch Arcology from Simcity 2000 :D The helical spiralling legs, mostly.