Crestshot - 4x3 Vaults - 38 Early Autumn by Rolan7

Map Description:

How many dwarves can live in a 4x3 area? At least 91! Using the latest in boozecooking technology, this fully-automated fortress can *theoretically* support over 150 dwarves in that 4x3 area.

The design isn't perfect, though. While they have a legendary dining room, lots of engravings, and decent bedding, I suspect that higher population inevitably brings unhappiness. It doesn't help that they're constantly bathed in miasma from rotting excess plants and dead moody dwarves.

But despite the imperfections, I've fit nearly 100 dwarves into that area, and I'm getting 650 FPS. Not bad. Unless population magically makes dwarves sad, which it might, I should be able to make 5 similar vaults and fill them with 600 dwarves FOR 100 FPS.

I'm Rolan7 on the forum and IRC, stay tuned.

Point of Interest: Vault A1 Food

( 38 → onwards )

Processed food, yum yum. So what if it's boiled booze - it's mostly solid, and may contain at least 1% plump helmet, so they'll eat it.

Naturally these quality meals will do a lot to keep the fortress happy. - Rolan7

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There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2010-06/rolan7-Crestshot-region2-38-21416.fdf-map How many dwarves can live in a 4x3 area? At least 91! Using the latest in boozecooking technology, this fully-automated fortress can *theoretically* support over 150 dwarves in that 4x3 area. The design isn't perfect, though. While they have a legendary dining room, lots of engravings, and decent bedding, I suspect that higher population inevitably brings unhappiness. It doesn't help that they're constantly bathed in miasma from rotting excess plants and dead moody dwarves. But despite the imperfections, I've fit nearly 100 dwarves into that area, and I'm getting 650 FPS. Not bad. Unless population magically makes dwarves sad, which it might, I should be able to make 5 similar vaults and fill them with 600 dwarves FOR 100 FPS. I'm Rolan7 on the forum and IRC, stay tuned. 9 84 1044 1.00 top Processed food, yum yum. So what if it's boiled booze - it's mostly solid, and may contain at least 1% plump helmet, so they'll eat it. Naturally these quality meals will do a lot to keep the fortress happy. Rolan7

Comments

Submitted by: Mzbundifund - 2010-06-03 to 38 Early Autumn

How dwarfy!

What a fantastic experiment. How do you keep the dwarves from milling about on top of the wall? Did you remove the up stair from under the ground level stockpile?

Submitted by: Rolan7 - 2010-06-03 to 38 Early Autumn

That's right, it was a constructed up stair and I had them remove it. They're now completely sealed in, except from theoretical air assault. I think they're safe from those too, though - it's a "good" biome, peaceful I think. The only flying creatures I saw were swarms of pixies.

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