How many dwarves can live in a 4x3 area? At least 91! Using the latest in boozecooking technology, this fully-automated fortress can *theoretically* support over 150 dwarves in that 4x3 area.
The design isn't perfect, though. While they have a legendary dining room, lots of engravings, and decent bedding, I suspect that higher population inevitably brings unhappiness. It doesn't help that they're constantly bathed in miasma from rotting excess plants and dead moody dwarves.
But despite the imperfections, I've fit nearly 100 dwarves into that area, and I'm getting 650 FPS. Not bad. Unless population magically makes dwarves sad, which it might, I should be able to make 5 similar vaults and fill them with 600 dwarves FOR 100 FPS.
I'm Rolan7 on the forum and IRC, stay tuned.
( 38 → onwards )
There are actually 6 stockpiles in those 12 tiles. At the north end are three 1-tile seed stockpiles, for the three crops. I meant to seal some bags in, but they seem to be fine without. Then there are three 3-tile plant stockpiles for very temporarily holding the harvests.
Did you know stockpiles can be defined on stairways? It's true! - Rolan7
There are 2 comments for this map series, last post 2010-06-03
Crestshot - 4x3 Vaults
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You can download the compressed map file:
2010-06/rolan7-Crestshot-region2-38-21416.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Mzbundifund - 2010-06-03 to 38 Early Autumn
How dwarfy!
What a fantastic experiment. How do you keep the dwarves from milling about on top of the wall? Did you remove the up stair from under the ground level stockpile?
Submitted by: Rolan7 - 2010-06-03 to 38 Early Autumn
That's right, it was a constructed up stair and I had them remove it. They're now completely sealed in, except from theoretical air assault. I think they're safe from those too, though - it's a "good" biome, peaceful I think. The only flying creatures I saw were swarms of pixies.