As the third year of the fort begins, there haven't been too many major expansion in fort area. About the only difference to speak of in that respect is the workshop area, which was badly needed to clear out the entrance tunnels.
I built a well and tunneled up to a murky pool to feed it, but I'm currently trying to arrange for a steadier water source. Once that's done, my number one priority is going to be finding a sensible way to irrigate my planned farming area, so that my dwarves can finally stop having to walk hundreds of steps back and forth between the farms and the stockpiles.
( 1053 Early Spring → onwards )
I had a planter with a fey mood take over the nearby craftdwarf's shop, and naturally he wanted shells, which I have no way to provide until I get into the caverns thanks to the missing fish bug. Once he went berserk my axedwarves made short work of him, but of course he just had to die outdoors, and on my bridge no less. Thus far I've been pleasantly surprised at my dwarves' ability to keep things tidy in the fort proper (the remains by the barracks are some kind of raccoon part that got stuck to a glitch a while ago), but there's blood all over in the tunnel and on the surface. - FunkyWaltDogg
There are 2 comments for this map series, last post 2010-05-03
Redpages
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-05/funkywaltdogg-Redpages the Bloody -region1-1053-174.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2010-05-03 to 1053 Early Spring
The aqueduct is cool, not seen one of those in a while :)
Submitted by: FunkyWaltDogg - 2010-05-03 to 1053 Early Spring
Thanks! Since these shots were taken, I've constructed a "dwarfduct" in close to the same position on the fortress levels so that I can go mining on the west side, and hopefully find a decent supply of an ore of something other than silver.