This here is the barely mitigated chaos of Abbeysands in its sixth year. This is my first really working fort in .31, and my third overall. It has survived mob rule (aka the untimely death of the expedition leader), several ambushes, two megabeast attacks, and now its first seige.
Currently suffering from overambitious plans and a literal plethora of stuff.
Abbeysands' humble entrance. Visitors are greeted with mounds of perfectly preserved vermin corpses, a quantum dump of stone, and the charred remains of an Elven caravan. The dragon Obsap Zedannosmu Uslot Osna massacred the caravan and any of their animals that attempted to flee before getting caught in a cage trap. - warng1286
There are 1 comments for this map series, last post 2010-04-24
Abbeysands
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Don't have Flash?
You can download the compressed map file:
2010-04/warng1286-Abbeysands-region2-1056-5692.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Retro - 2010-04-24 to 1056 Mid Spring
As a heads up about the changing floors - there was a weird bug that changed layers based on ones they passed through; ie. water that passed safely through salt aquifer levels became salty and so on. Somewhat random, though. Collapsing the full wall might work, but if it doesn't, that'd be the explanation.