Frenzycities - 1056 Early Spring by CptFastbreak

Map Description:

Welcome, travelers to the friendly abode of Frenzycities. We have only recently discovered the tourism industry as a means of income... I mean cultural exchange. So forgive us when some parts of the fortress are not yet in the state that you maybe know from the mountainhomes. And rest assured that the rumours of travelers being killed in this area while the dwarves of Frenzycities party in their great hall with the drawbridges up are completely unsubstantiated.

The area is a lovely riverside forest with two small rocky hills on the west side. The military secret of this fortress: cheap traps and drawbridges. Our entrance defenses were among the first things build, and so far the military and stone fall traps have fought off two goblin ambushes with negligible losses. Sure, goblin sieges killed an elven caravan and an dwarven caravan from the mountainhomes, and we spend a good part of the past three years cowering behind raised bridges with rampaging trolls, ogres and mounted gobbos outside - but, hey, dead dwarves don't make dwarfbucks.

Point of Interest: The Great Hall

This is our legendary dining hall. It has four stockpiles for prepared food and drinks and a hole in the center where a waterfall is to please the deadbeats hanging out there at some later point. The floor grates are made of silver.

As you can see we're having a bit of an animal problem right now, as the butcheries have come into operation relatively recently, and the fortress' animal population had already exploded until then - sadly not literally.

This is also the place where the citizens retreat in times of danger until the gates are closed, and where said closing of gates is controlled by convenient levers. Hey, hands off that! Maybe at a later point you would like to try one of our famous *dog liver roasts*, or a glass of (prickle berry wine)? - CptFastbreak

There are 2 comments for this map series, last post 2010-05-11

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Comments

Submitted by: CptFastbreak - 2010-04-24 - Removed

Submitted by: Caranha - 2010-04-24 to 1056 Early Spring

I really like it when fortresses move around and leave old unused rooms back - it gives them an organic feel. You should fill those unused rooms with statues/cages - museums!

Submitted by: CptFastbreak - 2010-05-11 to 1056 Early Spring

That's really a neat idea. Unfortunately I lost the ability to make coke from lignite/bituminous coal due to a bug so the fortress is on hiatus until that is fixed. After that, however, we already have one caged goblin invader and a caged bronze colossus that will be put on display here.

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