Frenzycities - 1056 Early Spring by CptFastbreak

Map Description:

Welcome, travelers to the friendly abode of Frenzycities. We have only recently discovered the tourism industry as a means of income... I mean cultural exchange. So forgive us when some parts of the fortress are not yet in the state that you maybe know from the mountainhomes. And rest assured that the rumours of travelers being killed in this area while the dwarves of Frenzycities party in their great hall with the drawbridges up are completely unsubstantiated.

The area is a lovely riverside forest with two small rocky hills on the west side. The military secret of this fortress: cheap traps and drawbridges. Our entrance defenses were among the first things build, and so far the military and stone fall traps have fought off two goblin ambushes with negligible losses. Sure, goblin sieges killed an elven caravan and an dwarven caravan from the mountainhomes, and we spend a good part of the past three years cowering behind raised bridges with rampaging trolls, ogres and mounted gobbos outside - but, hey, dead dwarves don't make dwarfbucks.

Point of Interest: Entrance

This is the stone-fall trap lined entrance hallway. It originally led through the farm area, one of the oldest parts of the fortress, but has been redirected to lead towards the new military area. The door to the farming area is to be walled off shortly.

Stone fall traps are not too effective damage-wise but they soften up a small squad of ambushers well enough for the close combat military to step in and mop up the rest. You can still see the remains and the armor of the recent gobbo ambush squad here, and their blood spattering all over the place.

So far the strategy for proper sieges (and we got really huge sieges here) has been to order everyone inside, raise the kimberlite bridge and wait for the bad guys to get bored. We're still looking into that. - CptFastbreak

There are 2 comments for this map series, last post 2010-05-11

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Comments

Submitted by: CptFastbreak - 2010-04-24 - Removed

Submitted by: Caranha - 2010-04-24 to 1056 Early Spring

I really like it when fortresses move around and leave old unused rooms back - it gives them an organic feel. You should fill those unused rooms with statues/cages - museums!

Submitted by: CptFastbreak - 2010-05-11 to 1056 Early Spring

That's really a neat idea. Unfortunately I lost the ability to make coke from lignite/bituminous coal due to a bug so the fortress is on hiatus until that is fixed. After that, however, we already have one caged goblin invader and a caged bronze colossus that will be put on display here.

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