At the end of this long, upward-sloping tunnel, I have found quite a sight: a standard trade depot, built from decidedly non-standard black bronze. A few unopened crates are strewn around the sides, however, detracting from the beauty of the room. I still have not encountered any citizens of this town.
I have found two adjacent rooms to this depot- one, a small office, undoubtedly set up to conduct trade meetings with other liaisons. The other room contains a single lever, inscribed with the words "main gate" on the side. Wary of the potential consequences of pulling unfamiliar levers, I have decided to trust the town's mechanics, for now. - memory
There are 3 comments for this map series, last post 2010-03-29
Gulfobeyed
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-03/memory-Gulfobeyed-region10-63-26010.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Retro - 2010-03-29 to 63 Mid Autumn
Enjoyable fort! I love caverns so. And the whole 'within a mountain' aesthetic works very well. I especially enjoyed the lighthouse.
Submitted by: Demonic Spoon - 2010-03-29 to 63 Mid Autumn
I like it. Too bad magic isn't really implemented yet, I assume you are making use of some third party software for the teleporting effects or don't actually have any teleporting effects?
Submitted by: memory - 2010-03-29 to 63 Mid Autumn
No magic or mods or anything, I'm just embellishing.