Sandbathed - 247 Early Spring by apparentbliss

Map Description:

The fort progresses. The glass tower is being erected, slowly; workshops are being moved into good, solid stone rooms.

Point of Interest: The Visitors Parlor / Defenses

Though the glass tower is but a mere skeleton of what it eventually will be, it already houses the trade depot, and creates a reasonable chokepoint for the entrance to the fortress. A (currently dry) moat has been dug, and the single entry point will be sufficient defense for a year or two still. Long term plans include setting up some sort of entry-warrens situated above the aquifer to funnel siegers through -- perhaps even with some sort of drowning chamber. - apparentbliss

There are 2 comments for this map series, last post 2010-03-18

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Submitted by: apparentbliss - 2010-03-17 to 245 Early Spring

I don't see any better place to store it, so here are the worldgen parameters:

Created in DF v0.28.181.40d18.

[WORLD_GEN]
	[TITLE:LordBucket]
	[SEED:1825035014]
	[HISTORY_SEED:2276617488]
	[NAME_SEED:797618638]
	[DIM:129:129]
	[END_YEAR:1050]
	[BEAST_END_YEAR:200:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:1:400:401:401]
	[RAINFALL:0:100:200:200]
	[TEMPERATURE:25:75:200:200]
	[DRAINAGE:0:100:200:200]
	[VOLCANISM:0:100:200:200]
	[SAVAGERY:0:100:200:200]
	[ELEVATION_FREQUENCY:1:1:1:1:1:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[GOOD_SQ_COUNTS:25:251:503]
	[EVIL_SQ_COUNTS:25:251:503]
	[PEAK_NUMBER_MIN:12]
	[OCEAN_EDGE_MIN:1]
	[VOLCANO_MIN:3]
	[REGION_COUNTS:SWAMP:260:1:1]
	[REGION_COUNTS:DESERT:260:1:1]
	[REGION_COUNTS:FOREST:1040:3:3]
	[REGION_COUNTS:MOUNTAINS:2080:2:2]
	[REGION_COUNTS:OCEAN:2080:1:1]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:2080:3:3]
	[REGION_COUNTS:HILLS:2080:3:3]
	[EROSION_CYCLE_COUNT:250]
	[RIVER_MINS:100:100]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:2750]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:25]
	[NON_MOUNTAIN_CAVE_MIN:50]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_RIVER:2]
	[SHOW_EMBARK_POOL:2]
	[SHOW_EMBARK_M_POOL:2]
	[SHOW_EMBARK_M_PIPE:2]
	[SHOW_EMBARK_CHASM:2]
	[SHOW_EMBARK_PIT:2]
	[SHOW_EMBARK_OTHER:2]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:20]
	[TOTAL_CIV_POPULATION:20000]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:2080:4160:2080]
	[RAIN_RANGES:2080:4160:2080]
	[DRAINAGE_RANGES:2080:4160:2080]
	[SAVAGERY_RANGES:2080:4160:2080]
	[VOLCANISM_RANGES:2080:4160:2080]

Submitted by: apparentbliss - 2010-03-18 to 247 Early Spring

Another quick thing to mention -- Export Local Images using Mayday's current release (DFG 22, which is a branch of 40d18) is broken on Windows 7 64. It is also broken in seemingly the same fashion on 40d19. I've tried every combination of switches and resolutions and settings that I can think of in the init files, but I either get oddly tiled shots of just my current screen for just the current level, or large totally black files. I've resorted to loading up the map in good old 40d, and exporting these snapshots from there.

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You can download the compressed map file: 2010-03/apparentbliss-Sandbathed-region1-247-54.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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